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AI Insights · Timothy · July 2025

Top 5 School Games Apps Performance in Kuwait Q2 2025

Explore the performance trends of the top school games apps in Kuwait during Q2 2025 with insights from Sensor Tower.

Top 5 School Games Apps Performance in Kuwait Q2 2025

In the second quarter of 2025, the top school games on the unified platform in Kuwait showed varied performance metrics, as detailed by Sensor Tower.

Teacher Simulator: Study Time! from Kwalee Ltd saw a consistent trend in weekly revenue, peaking at around $45 in late April and maintaining about $42 towards the end of June. Weekly downloads initially dipped to 354 in late April before climbing back to 854 by the end of the quarter. The app's weekly active users showed a recovering pattern, rising from 1.2K in late April to 1.75K by the end of June.

Math Crossword — Number Puzzle by Tripledot Studios did not generate revenue during this period but had fluctuating weekly downloads, starting strong at 1.5K in early April and tapering to 199 by the end of June. Weekly active users followed a declining trend from 3.6K at the beginning of the quarter to 1.4K.

SAKURA School Simulator from Garusoft LLC also reported no revenue. However, downloads varied, with a notable peak of 897 in early June before settling at 423. The active user base showed resilience, increasing to 3.5K in early June and stabilizing around 2.8K by quarter's end.

Scary Little Prankster from GenITeam LLC had no revenue but experienced a gradual increase in downloads, culminating at 640 in late June. Active users maintained a steady rise, reaching 3.4K by the quarter's conclusion.

Lastly, SCHOOLBOY RUNAWAY - STEALTH by Anton Shuligin recorded no revenue, with downloads showing a slight decrease from 448 in early April to 286 by the end of June. Active users peaked mid-quarter at 1.8K, then declined to 1.1K.

For more detailed insights and data, visit Sensor Tower's comprehensive analysis.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025